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The 'Phoney' War, October 1939 - May 1940: 8 inch howitzer of 1st Heavy Regiment, Royal Artillery camouflaged in position near Laquielle.
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Mortars in Chain of Command² were one of the elements that underwent the most significant changes from the previous version (and better IMHO too).
However the new rules rub up against the 1940 Blitzkrieg Handbook and their introduction of Fixed Line Telephones for most of the Allied forces. CoC² bombardment rules are applicable to late war usage where radio communication was more efficient and wide spread - not an option open to many of the early war combatants.
In summary here are the differences between 1940 rules and CoC² concerning Bombardments and their use of Forward Observers (FOs):
Feature | 1940 Fixed Line Telephones | Version 2 Rules (General Mortar/FO) |
---|---|---|
Physical Location & Line of Sight | A FO model is placed on the table. Mortar fire may only be called on a point which the FO can see from their location/LOS. FO can be targetted | The FO sight is unlimited on the table. The FO is not physically on the table and can't be targetted or impacted in any way |
Comms Type | Relies on fixed line telephones | Assumes radio contact unless specified otherwise |
Movement restriction | Once a static observer is placed on the table he may not move without breaking contact with the mortars. | A FO with a radio is able to operate as covered in the main rules and may change position without affecting their link to the mortar battery |
Re-establishing Contact | If the FO moves, the mortars cease fire immediately, and the FO may not attempt to re-establish contact until the next game Turn (representing the time required to run a fresh cable) | Not explicitly covered for radio equipped FOs but see Continuing a Bombardment on page 61 |
Activation | Only the FO may control mortar fire on a Command Dice of 1 (this was a change from original CoC rules at the time of publishing) | Only the FO may control mortar fire on a Command Dice of 1 |
So how do we reflect the limitations of a 1940 fixed telephone line Forward Observer (FO), who must be physically placed on the table, and the CoC² rules where the FO is not explicitly placed on the table?
In summary the 1940 fixed-line FO has the following constraints:
- Immobility: Once the observer is placed on the table, he may not move without breaking contact.
- Communication Breakdown Penalty: If the FO moves, the mortars cease fire immediately, and the observer may not attempt to re-establish contact until the next game Turn (to represent the time required to run fresh cable).
- Targeting Restriction: Mortar fire may only be called on a point which the Observer Team can see from their location (Line of Sight, or LOS).
Updating 1940 Fixed Line Forward Observers (FO) with a Fixed Observation Point (FOP)The inability to move (Immobility and Communication Breakdown Penalty) can be represented by mandating a permanent fixed location on the battlefield for the FO's observation, even if the action FO figure is absent from the table:
Simulating Communication Breakdown and VulnerabilitySince the physical FO cannot be targeted, the consequences of the fixed line being exposed or compromised can be abstracted:
Moving a Fixed Observation Point (FOP)Moving a fixed telephone line during a firefight is not an easy task to accomplish, the old line has to be dismantled, a new line run out and established.
The Fixed Observation Point (FOP) may only be relocated during the Turn End phase.
To execute the redeployment, the controlling player must expend a full Chain of Command Dice (6 points). This represents dedicating significant effort and resources (like Engineers or command attention) to run fresh telephone cable.
The FO is automatically ready to observe and be activated again at the start of the Turn after next. |
In summary, an off-table fixed-line FO in the 1940 context would function as a relatively immobile, vulnerable observation marker that requires explicit LOS from its fixed location, and would find it difficult to relocate its initial observation point during the game.
Anyway, just some suggestions on applying new rules to the 1940 rules and trying to "play the period".
Thoughts and comments appreciated as always
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